逐帧播放1

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

public class Animatest : MonoBehaviour
{
    public float timeSlider;
    public Animator _animator;
    AnimationClip nowPlay;
    public Dictionary<string, AnimationClip> animationClips;
    void Awake()
    {
        //animator.get
        animationClips = new Dictionary<string, AnimationClip>();
        _animator = GetComponent<Animator>();
        if (_animator != null)
        {
            var animations = _animator.runtimeAnimatorController.animationClips;
            for (int i = 0; i < animations.Length; ++i)
            {
                var anim = animations[i];
                animationClips[anim.name] = anim;
            }

            if (nowPlay == null && animationClips.Count > 0)
            {
                nowPlay = animationClips.ElementAt(0).Value;
                _animator.Play(nowPlay.name, 0, 0.001f);//相当于一开始,即暂停
            }
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        _animator.Play(nowPlay.name, 0, timeSlider);

    }
}

 

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