静态Editor方法,可参考
真Unity3d_分享一个Animator帮助类_大话程序员-CSDN博客
今天分享一个动态(Runtime)获取Animator所有动画代码:
public Animator _animator;
AnimationClip nowPlay;
public Dictionary<string, AnimationClip> animationClips;
void Awake()
{
//animator.get
animationClips = new Dictionary<string, AnimationClip>();
_animator = GetComponent<Animator>();
if (_animator != null)
{
var animations = _animator.runtimeAnimatorController.animationClips;
for(int i = 0; i < animations.Length; ++i)
{
var anim = animations[i];
animationClips[anim.name] = anim;
}
if (nowPlay == null && animationClips.Count > 0)
{
nowPlay = animationClips.ElementAt(0).Value;
_animator.Play(nowPlay.name, 0, 0.001f);//相当于一开始,即暂停
}
}
}
只要用上Linq,就能用上面的代码
using System.Linq;
另外,定格播放的。。。代码
private void Update()
{
if (nowPlay)
{
_animator.Play(nowPlay.name, 0, timeSlider);
}
}