Unity GUILayout.Box

GUILayout.Box

https://docs.unity3d.com/ScriptReference/GUILayout.Box.html

public static void Box(Texture image, params GUILayoutOption[] options);

public static void Box(string text, params GUILayoutOption[] options);

public static void Box(GUIContent content, params GUILayoutOption[] options);

public static void Box(Texture image, GUIStyle style, params GUILayoutOption[] options);

public static void Box(string text, GUIStyle style, params GUILayoutOption[] options);

public static void Box(GUIContent content, GUIStyle style, params GUILayoutOption[] options);

Parameters

textText to display on the box.
imageTexture to display on the box.
contentText, image and tooltip for this box.
styleThe style to use. If left out, the box style from the current GUISkin is used.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make an auto-layout box.

This will make a box that contains static text or images but not other GUI controls. If you want to make a rectangular container for a set of GUI controls, use one of the grouping functions (BeginHorizontal, BeginVertical, BeginArea, etc...).


Boxes in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour
{
    Texture tex;

    void OnGUI()
    {
        if (!tex)
        {
            Debug.LogError("Missing texture, assign a texture in the inspector");
        }
        GUILayout.Box(tex);
        GUILayout.Box("This is an sized label");
    }
}

 

 

 

 

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