GUILayout.Box
https://docs.unity3d.com/ScriptReference/GUILayout.Box.html
public static void Box(Texture image, params GUILayoutOption[] options);
public static void Box(string text, params GUILayoutOption[] options);
public static void Box(GUIContent content, params GUILayoutOption[] options);
public static void Box(Texture image, GUIStyle style, params GUILayoutOption[] options);
public static void Box(string text, GUIStyle style, params GUILayoutOption[] options);
public static void Box(GUIContent content, GUIStyle style, params GUILayoutOption[] options);
Parameters
text | Text to display on the box. |
image | Texture to display on the box. |
content | Text, image and tooltip for this box. |
style | The style to use. If left out, the box style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Description
Make an auto-layout box.
This will make a box that contains static text or images but not other GUI controls. If you want to make a rectangular container for a set of GUI controls, use one of the grouping functions (BeginHorizontal, BeginVertical, BeginArea, etc...).
Boxes in the Game View.
using UnityEngine; public class ExampleScript : MonoBehaviour { Texture tex; void OnGUI() { if (!tex) { Debug.LogError("Missing texture, assign a texture in the inspector"); } GUILayout.Box(tex); GUILayout.Box("This is an sized label"); } }