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using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class U01 : MonoBehaviour
{
private bool isRenderer = false;
private Renderer renderers;
void Awake ()
{
renderers = transform.GetComponent<Renderer> ();
}
void Update ()
{
if (renderers) {
if (isRenderer != renderers.isVisible) {
isRenderer = renderers.isVisible;
Debug.Log ("Obj is go threr " + isRenderer);
}
}
}
}
效果图:
脚本放在物体上