看了很多大牛的博客 发现 很多类似的 博主就提取出一种 。
<span style="font-size:18px;">Object[] objects = FindObjectsOfType (typeof(GameObject));
foreach (GameObject go in objects) {
go.SendMessage ("OnPauseGame", SendMessageOptions.DontRequireReceiver);
} </span>
<span style="font-size:18px;">protected bool paused;
void OnPauseGame ()
{
paused = true;
}
void OnResumeGame ()
{
paused = false;
}
void Update ()
{
if (!paused) {
// do movement
}
} </span>