public class NetworkCustom : NetworkManager {
public int chosenCharacter = 0;
//subclass for sending network messages
public class NetworkMessage : MessageBase {
public int chosenClass;
}
public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader) {
NetworkMessage message = extraMessageReader.ReadMessage< NetworkMessage>();
int selectedClass = message.chosenClass;
Debug.Log("server add with message "+ selectedClass);
if (selectedClass == 0) {
GameObject player = Instantiate(Resources.Load("Characters/A", typeof(GameObject))) as GameObject;
NetworkServer.AddPlayerForConnection(conn, player, playerControllerId);
}
if (selectedClass == 1) {
GameObject player = Instantiate(Resources.Load("Characters/B", typeof(GameObject))) as GameObject;
NetworkServer.AddPlayerForConnection(conn, player, playerControllerId);
}
}
public override void OnClientConnect(NetworkConnection conn) {
NetworkMessage test = new NetworkMessage();
test.chosenClass = chosenCharacter;
ClientScene.AddPlayer(conn, 0, test);
}
public override void OnClientSceneChanged(NetworkConnection conn) {
//base.OnClientSceneChanged(conn);
}
public void btn1() {
chosenCharacter = 0;
}
public void btn2() {
chosenCharacter = 1;
}
}