C#代码
using UnityEngine;
using System.Collections;
using System.Xml;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
// print(Application.dataPath);
string url = Application.dataPath + "/test.xml";
XmlDocument xmldoc = new XmlDocument();
xmldoc.Load(url);
//读取方式
XmlNode root = xmldoc.SelectSingleNode("datas");
if (root != null)
{
XmlNodeList nodelist = root.ChildNodes;
foreach (XmlNode node in nodelist)
{
XmlElement xmlelement = (XmlElement)node;
if (xmlelement.GetAttribute("equipCondition") == "2")
{
print("+++++++++++++++++++++++++++++++++++++++++++++++++");
break;
}
}
}
}
// Update is called once per frame
void Update () {
}
//
}
xml代码
<?xml version="1.0" encoding="UTF-8"?>
<datas>
<data skillID="1001" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" />
<data skillID="1002" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" />
<data skillID="1003" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" />
<data skillID="1004" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" />
<data skillID="1005" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" />
<data skillID="1006" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" />
<data skillID="1007" skillType="1" skillName="一击必杀" equipCondition="2" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" />
</datas>
备用:
http://blog.csdn.net/daijinghui512/article/details/20929185