- void GLFirstLayer::draw()
- {
- // CCLayer::draw();
- //顶点数据
- static GLfloat vertex[] = {
- 0,0,0,
- 200,0,0,
- 0,200,0,
- 200,200,0
- };
- //纹理坐标
- static GLfloat coord[] = {
- 0,1,
- 1,1,
- 0,0,
- 1,0
- };
- //颜色数据
- static GLfloat color[] = {
- 1,1,1,1,
- 1,1,1,1,
- 1,1,1,1,
- 1,1,1,1
- };
- //初始化纹理
- static CCTexture2D* texture2d = NULL;
- if (!texture2d) {
- texture2d = CCTextureCache::sharedTextureCache()->addImage("HelloWorld.png");
- }
- //设置着色器
- ccGLEnableVertexAttribs(kCCVertexAttribFlag_PosColorTex);
- texture2d->getShaderProgram()->use();
- texture2d->getShaderProgram()->setUniformForModelViewProjectionMatrix();
- //绑定纹理
- glBindTexture(GL_TEXTURE_2D, texture2d->getName());
- //设置顶点数据
- glVertexAttribPointer(kCCVertexAttrib_Position, 3, GL_FLOAT, GL_FALSE, 0, vertex);
- glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, 0, color);
- glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, 0, coord);
- //绘图
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- }
Cocos2dx绘制贴图
最新推荐文章于 2020-09-12 14:20:57 发布