// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Components/SphereComponent.h"
#include "Collecable.generated.h"
UCLASS()
class PACMAN_API ACollecable : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ACollecable();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
UPROPERTY(EditDefaultsOnly,Category=Collect)
USphereComponent* BaseCollisionComponent;
};
// Fill out your copyright notice in the Description page of Project Settings.
#include "Collecable.h"
#include "Public/UObject/ConstructorHelpers.h"
// Sets default values
ACollecable::ACollecable()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = false;
BaseCollisionComponent = CreateDefaultSubobject<USphereComponent>(TEXT("BaseCollisionConponent"));
BaseCollisionComponent->SetSphereRadius(16);
//static ConstructorHelpers::FObjectFinder<UStaticMesh> Sphere(TEXT("StaticMesh'/Engine/BasicShapes/Sphere.Sphere'"));
}
// Called when the game starts or when spawned
void ACollecable::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ACollecable::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}