UE C++代码添加球形碰撞体

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Components/SphereComponent.h"
#include "Collecable.generated.h"


UCLASS()
class PACMAN_API ACollecable : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	ACollecable();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;


	UPROPERTY(EditDefaultsOnly,Category=Collect)
	USphereComponent* BaseCollisionComponent;
	
};





// Fill out your copyright notice in the Description page of Project Settings.

#include "Collecable.h"
#include "Public/UObject/ConstructorHelpers.h"

// Sets default values
ACollecable::ACollecable()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = false;

	BaseCollisionComponent = CreateDefaultSubobject<USphereComponent>(TEXT("BaseCollisionConponent"));
	BaseCollisionComponent->SetSphereRadius(16);
	//static ConstructorHelpers::FObjectFinder<UStaticMesh> Sphere(TEXT("StaticMesh'/Engine/BasicShapes/Sphere.Sphere'"));

}

// Called when the game starts or when spawned
void ACollecable::BeginPlay()
{
	Super::BeginPlay();
	
}

// Called every frame
void ACollecable::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);

}




 

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值