var rotation = Quaternion.LookRotation(objname.transform.TransformVector(Vector3.forward),
objname.transform.TransformVector(Vector3.up));
rotation = new Quaternion(0, rotation.y, 0, rotation.w);
Camera2.transform.rotation = rotation;
unity摄像机视角跟随物体旋转改变
最新推荐文章于 2023-04-04 15:00:21 发布