在相关资料1的基础上实现,伤害飘字 特效 跟随 玩家角色。
逻辑图
UIFollowManage
using System.Collections.Generic;
using UnityEngine;
public class UIFollowManage : MonoBehaviour {
[SerializeField]
/// <summary>
///
/// </summary>
public Transform[] list_trans_text;
/// <summary>
///
/// </summary>
public List<Transform> list_tran_follow = new List<Transform>();
#region Singleton
public static UIFollowManage instance;
void Awake()
{
instance = this;
}
#endregion
// Use this for initialization
void Start () {
}
/// <summary>
///
/// </summary>
public void activeFollowUI(string str, Transform _transform,Color color, Sprite sprite)
{
list_tran_follow.Add(_transform);
int k = 0;
for (int i = 0; i< list_tran_follow.Count ;i++)
{
if (list_tran_follow[i] == _transform)