GameObject terrain;
void Start()
{
cube = GameObject.Find("Cube");
//获取地形 对象
terrain = GameObject.Find("Terrain");
Debug.Log(terrain.name);
//获得宽度
float size_x = terrain.collider.bounds.size.x;
//获得缩放比例
float scal_x = terrain.transform.localScale.x;
//同上
float size_z = terrain.collider.bounds.size.z;
float scal_z = terrain.transform.localScale.z;
mapWidth = size_x * scal_x;
mapHeight = size_z * scal_z;
Check();
}