//将RenderTexture保存成一张png图片
public bool SaveRenderTextureToPNG(RenderTexture rt, string contents, string pngName)
{
RenderTexture prev = RenderTexture.active;
RenderTexture.active = rt;
Texture2D png = new Texture2D(rt.width, rt.height, TextureFormat.ARGB32, false);
png.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
byte[] bytes = png.EncodeToPNG();
if (!Directory.Exists(contents))
Directory.CreateDirectory(contents);
FileStream file = File.Open(contents + "/" + pngName + ".png", FileMode.Create);
BinaryWriter writer = new BinaryWriter(file);
writer.Write(bytes);
file.Close();
Texture2D.DestroyImmediate(png);
png = null;
RenderTexture.active = prev;
return true;
}
截取前图片为如下:
剪切后画面如下:
关于剪裁我想说明如下:
照片需要放在画布上
从照片的哪个位置开始剪裁,剪多宽和多高
剪裁完毕的图片相对于画布,摆在画布的哪个位置
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