关于Unity FPS插件中,点击鼠标左键开火键,具体做如下:
1 播放声音
AudioSource []aSources = weaponObj.GetComponents<AudioSource>();
AudioSource firefx = aSources[0] as AudioSource;
firefx.clip = fireSnd;//play fire sound
firefx.pitch = Random.Range(0.96f * Time.timeScale, 1.0f * Time.timeScale);
firefx.PlayOneShot(firefx.clip, 0.9f / firefx.volume);
2 播放开火动作
weaponMesh.animation.Rewind("Fire");
weaponMesh.animation["Fire"].speed = fireAnimSpeed;
weaponMesh.animation.CrossFade("Fire", 0.35f,PlayMode.StopAll);
3 自己的子弹减一
bulletsLeft -= 1;
4 计算敌人的伤害
HitObject(hit, direction);
调用敌人身上的ApplyDamage这个方法
hit.collider.SendMessageUpwards("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver);
FR:海涛高软(Hunk Xu)
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