Instantiate(enemy[i], new Vector3(Random.Range(-6, 6), 1, 17.0f),enemy[i].transform.rotation );
//保持物体原来调过的角度
Instantiate(enemy[i], new Vector3(Random.Range(-6, 6), 1, 17.0f),Quaternion.identity );
//角度 4个0
Instantiate(enemy[i], new Vector3(Random.Range(-6, 6), 1, 17.0f),enemy[i].transform.rotation );
//保持物体原来调过的角度
Instantiate(enemy[i], new Vector3(Random.Range(-6, 6), 1, 17.0f),Quaternion.identity );
//角度 4个0