unity调取windows保存或读取窗口

 

using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;


[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]


public class OpenFileName
{
    public int structSize = 0;
    public IntPtr dlgOwner = IntPtr.Zero;
    public IntPtr instance = IntPtr.Zero;
    public String filter = null;
    public String customFilter = null;
    public int maxCustFilter = 0;
    public int filterIndex = 0;
    public String file = null;
    public int maxFile = 0;
    public String fileTitle = null;
    public int maxFileTitle = 0;
    public String initialDir = null;
    public String title = null;
    public int flags = 0;
    public short fileOffset = 0;
    public short fileExtension = 0;
    public String defExt = null;
    public IntPtr custData = IntPtr.Zero;
    public IntPtr hook = IntPtr.Zero;
    public String templateName = null;
    public IntPtr reservedPtr = IntPtr.Zero;
    public int reservedInt = 0;
    public int flagsEx = 0;
}


public class DllTest
{
    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
    public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
    {
        return GetOpenFileName(ofn);
    }
    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetSaveFileName([Out, In] OpenFileName ofn);
    public static bool GetSaveFileName1([Out, In] OpenFileName ofn)
    {
        return GetSaveFileName(ofn);
    }
}

上面为帮助类~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


                OpenFileName ofn = new OpenFileName();


                ofn.structSize = Marshal.SizeOf(ofn);


                ofn.filter = "esld文件(*.esld)|*.esld";


                ofn.file = new string(new char[256]);


                ofn.maxFile = ofn.file.Length;


                ofn.fileTitle = new string(new char[64]);


                ofn.maxFileTitle = ofn.fileTitle.Length;


                ofn.initialDir = UnityEngine.Application.dataPath;//默认路径


                ofn.title = "请选择保存位置";


                ofn.defExt = ".esld";


                //注意 一下项目不一定要全选 但是0x00000008项不要缺少
                ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
                if (DllTest.GetSaveFileName(ofn))
                {
                    //你需要干什么事

                }

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~此为打开    保存即把open改成save




以上为本人个人笔记,禁止转载!!!!!!!!!!!!!!!!!!!!!!!
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AfrikaansAlbanianAmharicArabicArmenianAzerbaijaniBasqueBelarusianBengaliBosnianBulgarianCatalanCebuanoChichewaChinese (Simplified)Chinese (Traditional)CorsicanCroatianCzechDanishDutchEnglishEsperantoEstonianFilipinoFinnishFrenchFrisianGalicianGeorgianGermanGreekGujaratiHaitian CreoleHausaHawaiianHebrewHindiHmongHungarianIcelandicIgboIndonesianIrishItalianJapaneseJavaneseKannadaKazakhKhmerKoreanKurdishKyrgyzLaoLatinLatvianLithuanianLuxembourgishMacedonianMalagasyMalayMalayalamMalteseMaoriMarathiMongolianMyanmar (Burmese)NepaliNorwegianPashtoPersianPolishPortuguesePunjabiRomanianRussianSamoanScots GaelicSerbianSesothoShonaSindhiSinhalaSlovakSlovenianSomaliSpanishSundaneseSwahiliSwedishTajikTamilTeluguThaiTurkishUkrainianUrduUzbekVietnameseWelshXhosaYiddishYorubaZulu
 
 
 
 
 
 
 
 
 
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