public int connections = 10; //客户端控制
public int listenPort = 8899; //监听端口
public bool UseNat = false; // 地址转换
public string ip = "127.0.0.1";
public GameObject PlayerPrefab;
public void OnGUI()
{
if (Network.peerType == NetworkPeerType.Disconnected)
{
if (GUILayout.Button("创建服务器"))
{
//进行创建服务器的操作
NetworkConnectionError error = Network.InitializeServer(connections, listenPort, UseNat);
print("aha");
}
if (GUILayout.Button("连接服务器"))
{
//在这里进行连接服务器的操作
NetworkConnectionError error = Network.Connect(ip, listenPort);
}
}
else
if(Network.peerType == NetworkPeerType.Server)
{
GUILayout.Label("服务器创建完成");
局域网射击游戏之Network局域网组件
最新推荐文章于 2019-08-21 19:07:46 发布
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