官方文档:http://docs.unity3d.com/Manual/PlatformDependentCompilation.html
运行时判断平台的方法
API:http://docs.unity3d.com/ScriptReference/RuntimePlatform.html
方法一: 判断当前的平台
switch (Application.platform)
{
case RuntimePlatform.WindowsEditor://PC端
print("aaaa");
break;
case RuntimePlatform.Android://android手机
print("cccc");
break;
}
方法二:通过宏定义判断
#if UNITY_IPHONE || UNITY_ANDROID
public static bool isAndroid = true;
#else
public static bool isAndroid = false;