using UnityEngine;
using System.Collections;
public class planeFitScreen : MonoBehaviour {
// Use this for initialization
void Start () {
Camera cam = Camera.main;
float pos = (cam.nearClipPlane + 0.01f);
transform.position = cam.transform.position + cam.transform.forward * pos;
transform.LookAt (cam.transform);
transform.Rotate (90.0f, 0.0f, 0.0f);
float h = (Mathf.Tan(cam.fov*Mathf.Deg2Rad*0.5f)*pos*2f) /10.0f;
transform.localScale = new Vector3(h*cam.aspect,1.0f, h);
}
// Update is called once per frame
void Update () {
}
}
using UnityEngine;
using System.Collections;
public class guadFitScreen : MonoBehaviour {
// Use this for initialization
void Start () {
//摄像机必须是正交的
float height = Camera.main.orthographicSize * 2.0f;
float width = height * Camera.main.aspect;
transform.localScale = new Vector3(width, height, 0.1f);
}
// Update is called once per frame
void Update () {
}
}