笔记 unity3d的guad和plane自适应屏幕大小

using UnityEngine;
using System.Collections;

public class planeFitScreen : MonoBehaviour {

	// Use this for initialization
	void Start () {
		Camera cam = Camera.main;
		
		float pos = (cam.nearClipPlane + 0.01f);
		
		transform.position = cam.transform.position + cam.transform.forward * pos;
		transform.LookAt (cam.transform);
		transform.Rotate (90.0f, 0.0f, 0.0f);
		
		float h = (Mathf.Tan(cam.fov*Mathf.Deg2Rad*0.5f)*pos*2f) /10.0f;
		
		transform.localScale = new Vector3(h*cam.aspect,1.0f, h);
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
using UnityEngine;
using System.Collections;

public class guadFitScreen : MonoBehaviour {

	// Use this for initialization
	void Start () {
		//摄像机必须是正交的
		float height = Camera.main.orthographicSize * 2.0f;
		float width = height * Camera.main.aspect;
		transform.localScale = new Vector3(width, height, 0.1f);
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}

 

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