#ifndef __CCETCTEXTURE_H__
#define __CCETCTEXTURE_H__
#include "cocoa/CCObject.h"
#include "platform/CCPlatformMacros.h"
#include "CCGL.h"
NS_CC_BEGIN
class CC_DLL CCTextureETC : public CCObject
{
public:
CCTextureETC();
virtual ~CCTextureETC();
bool initWithFile(const char* file);
unsigned int getName() const;
unsigned int getWidth() const;
unsigned int getHeight() const;
private:
bool loadTexture(const char* file);
private:
GLuint _name;
unsigned int _width;
unsigned int _height;
};
NS_CC_END
#endif /* defined(__CCETCTEXTURE_H__) */