public GameObject OBJ;
void Start()
{
OBJ.transform.position = new Vector3(0.0f, 0.0f, 0.0f);//移动坐标
OBJ.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f);//局部移动坐标
OBJ.transform.eulerAngles = new Vector3(0.0f, 0.0f, 0.0f);//旋转坐标
OBJ.transform.localEulerAngles = new Vector3(0.0f, 0.0f, 0.0f);//局部旋转坐标
}