本文地址:http://blog.csdn.net/t163361/article/details/48143439
FEATURES
功能
Tizen: Static splash screens are now supported.
Tizen:静态启动画面已经被支持了。
IMPROVEMENTS
改进
Android: Added support for real 16bit RGB565 backbuffer.
安卓:添加支持真16位RGB565。
iOS: Make WWW.text to actually contain error response in case of non-200 status.
苹果:让www.text实际上包含在non-200状态误差响应。
Physics: Renamed ‘CollisionDetectionMode2D.None’ to ‘CollisionDetectionMode2D.Discrete’ (Will be auto-updated).
物理:修改’CollisionDetectionMode2D.None’ 到 ‘CollisionDetectionMode2D.Discrete’ (将会自动修改)
VR: Added an option to allow Cameras to render specifically to left/right eye for stereo 3D.
VR:为 stereo 3D 添加一个选项允许Cameras渲染特定的左右眼。
WebGL: Added WebGLInput.captureAllKeyboardInput API to allow web page content to get keyboard input.
WebGL:添加WebGLInput.captureAllKeyboardInput 接口来允许网页内容可以获得键盘输入。
CHANGES
改变
BlackBerry: SystemInfo.deviceModel now returns a useful model string value instead of a hexadecimal number.
黑莓:SystemInfo.deviceModel 现在返回一个有用的模式字符串代替一个16进制的数。
Samsung TV: Users are now able to set the system language via SamsungTV.SetSystemLanguage. Users will need to fetch the system language via Samsung’s GSP API plugin.
三星电视:用户现在可以设置系统语言通过 SamsungTV.SetSystemLanguage. 用户需要添加Samsung’s GSP API 插件来使用系统语言。
Windows Standalone: Player exe is no longer signed, icon and version modifications will no longer have digital signature errors.
Windows Standalone:Player 应用程序 签收,图标和版本修改时不再产生数字签名错误。
Xbox One: Unity is now built using the June 2015 QFE 1 XDK. You will need to have this XDK installed on your PC and use the matching or a later recovery.
Xbox One:Unity 现在使用June 2015 QFE 1 XDK编译。你必须在你的电脑上安装这个XDK版本,使用匹配或更新的版本。