Texture2D texture = Resources.Load(path) as Texture2D;
SpriteRenderer spriteRenderer = transform.GetComponent<SpriteRenderer>();
spriteRenderer.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
spriteRenderer.sprite.name = pic_name;
动态创建Sprite
最新推荐文章于 2024-03-06 23:34:22 发布