Unity中的Path对应各平台中的Path

最近使用unity读取各个平台路径,特别对移动平台路径的处理
简直是各种蛋疼 各种坑
在此与大家分享下
IOS:
Application.dataPath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/xxx.app/Data
Application.streamingAssetsPath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/xxx.app/Data/Raw
Application.persistentDataPath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Documents
Application.temporaryCachePath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Library/Caches


android:
Application.dataPath : /data/app/xxx.xxx.xxx.apk
Application.streamingAssetsPath : jar:file:///data/app/xxx.xxx.xxx.apk/!/assets
Application.persistentDataPath : /data/data/xxx.xxx.xxx/files
Application.temporaryCachePath : /data/data/xxx.xxx.xxx/cache


Windows Web Player:
Application.dataPath : file:///D:/MyGame/WebPlayer (即导包后保存的文件夹,html文件所在文件夹)
Application.streamingAssetsPath :
Application.persistentDataPath :
Application.temporaryCachePath : 


注意:
Application.persistentDataPath 才是移动端可用的保存生成文件的地方
放到resource中打包后不可以更改了
放到Application .dataPath中移动端是没有访问权限的

===================================================
如何查看iPhone文件存放目录?首先需要越狱,越狱后打开iPhone手机目录,找到/Applications目录下就是iPhone所有软件目录。


iPhone文件目录介绍


1、/Applications


常用软件的安装目录。


2. /private ar/ mobile/Media /iphone video Recorder


iphone video Recorder录像文件存放目录。


3. /private ar/ mobile/Media /DCIM


相机拍摄的照片文件存放目录。


4、/privatear/ mobile /Media/iTunes_Control/Music


iTunes上传的多媒体文件(例如MP3、MP4等)存放目录,文件没有被修改,但是文件名字被修改了,直接下载到电脑即可读取。


5、/private ar/root/Media/EBooks


熊猫看书存放目录。


6、/Library/Ringtones


系统自带的来电铃声存放目录。


7、/System/Library/Audio/UISounds


短信记其它系统默认效果铃声(m4r铃声文件改扩展名为.caf)短信铃声文件名为sms-received开头的caf文件。


8、/privatear/ mobile /Library/AddressBook


系统电话本的存放目录。


/privatear/mobile/Library/SMS


短信存放目录


9、/private ar/ mobile/Media /iphone Recorder


iPhone Recorder录音软件文件存放目录


10、/Applications/Preferences.app/zh_CN.lproj


软件Preferences.app的中文汉化文件存放目录


11、/Library/Wallpaper


系统q1ang纸的存放目录


12、/System/Library/Audio/UISounds


系统声音文件的存放目录


13、/privatear/root/Media/PXL


ibrickr上传安装程序建立的一个数据库,估计和windows的uninstall记录差不多。


14、/bin


和linux系统差不多,是系统执行指令的存放目录。


15、/privatear/ mobile /Library/SMS


系统短信的存放目录


16、/privatear/run


系统进程运行的临时目录?(查看这里可以看到系统启动的所有进程)


17、/privatear/logs/CrashReporter


系统错误记录报。 
若有不足欢迎指正!!!
Whether you are making a road, a ramp, a path or a river, Path Painter makes terrain based path creation and texturing a breeze! Path Painter allows you to: - Create paths; - Create ramps; - Create roads; - Create plateaus for secret forts; - Create lake and river beds; - Change terrain elevation along path; - Re-texture along path embankments; - Clear grass and trees along path; - Use various algorithms for natural clearing; - Standard Unity terrain compatible! Path Painter is a collaboration between Frank Slater and Procedural Worlds, and we are very excited to be working together. Note: This asset is provided in DLL form rather than with source code. If you would also like to purchase the source then please contact us directly. Our Product Suite: Gaia - A world generation system for creating, texturing, planting and populating scenes from low poly mobile, VR and through to high end desktop. GeNa 2 - A sophisticated localised level design tool that augments Gaia’s broad brush strokes, by working intuitively to give fine grained control. Path Painter - A powerful path and easy to use road, path and river bed painting system for Unity 3D. CTS - Nominated by Unity of as one of the best assets in 2017, a PBR terrain shading system that significantly improves terrain look, performance and usability. SECTR - A suite of performance-enhancing tools that enable open world streaming, massive mobile games and includes the latest techniques in audio occlusion and propagation. Pegasus - A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your npc's and animals! Want To Know More ? Unity Forum Path Painter Tutorials Have A Chat Ticketed Support NOTE: Path Painter does not create meshes, so if you are making rivers you would typically also use another tool as well to shade the river component.
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