unity批量修改prefab和修改选定的物件

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[MenuItem("Tools/add all buttonScale")]
public static void AddScale()
{
    var allAssets = AssetDatabase.GetAllAssetPath();
    Object obj;
    GameObject go;
    foreach(var assetPath in allAssets)
    {
        if (assetPath.LastIndexOf(".prefab")<0) continue;
        obj = AssetDatabase.LoadMainAssetAtPath(assetPath);
        go = obj as GameObject;
        if (go != null)
        {
            CheckOneGo(go);
        }
    }  
}

[MenuItem("Tools/add selection buttonScale")]
public static void AddOneScale()
{
    var selecteds = Selection.GetFiltered(typeof(Object), SelectionMode.Unfiltered);
    GameObject go;
    foreach(var selectAsset in selecteds)
    {
        
        go = selectAsset as GameObject;
        if (go != null)
        {
            CheckOneGo(go);
        }
    }  
}

private static void CheckOneGo(GameObject go)
{
    Button btn;
    buttonScale scale;
    btn = go.GetComponent<Button>();
    if (btn != null)
    {
        scale = go.GetComponent<buttonScale>();
        if (scale == null)
        {
            go.AddComponent<ButtonScale>();
            EditorUtility.SetDirty(go);
        }
    }
    int childCount = go.transform.childCount;
    for(int i=0; i < childCount; i++)
    {
        CheckOneGo(go.transform.GetChild(i).gameObject);
    }
}

 

 

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