参考http://wiki.unity3d.com/index.php/AnimatedGifDrawer。
原理是:将gif图拆分成多个单个图片,用Texture2D存放,然后逐个替换Texture2D达到动态效果。
/**
*FileName: gifTest
*Author: #AUTHOR#
*Description:
*/
using System.Drawing;
using System.Drawing.Imaging;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
public class GifPlay : MonoBehaviour
{
public float speed = 1;
private string loadingGifPath;
private Vector2 drawPosition;
private UnityEngine.UI.RawImage raw;
private List<Texture2D> gifFrames = new List<Texture2D>();
void Awake()
{
raw = GetComponent<UnityEngine.UI.RawImage>();
loadingGifPath = Application.streamingAssetsPath + "/gif.gif";
drawPosition = transform.position;
var gifImage = Image.FromFile(loadingGifPath);
var dimension = new FrameDimension(gifImage.FrameDimensionsList[0]);
int frameCount = gifImage.GetFrameCount(dimension);
for (int i = 0; i < frameCount; i++)
{
gifImage.SelectActiveFrame(dimension, i);
var frame = new Bitmap(gifImage.Width, gifImage.Height);
System.Drawing.Graphics.FromImage(frame).DrawImage(gifImage, Point.Empty);
var frameTexture = new Texture2D(frame.Width, frame.Height);
for (int x = 0; x < frame.Width; x++)
for (int y = 0; y < frame.Height; y++)
{
System.Drawing.Color sourceColor = frame.GetPixel(x, y);
frameTexture.SetPixel(frame.Width - 1 - x, y, new Color32(sourceColor.R, sourceColor.G, sourceColor.B, sourceColor.A)); // for some reason, x is flipped
}
frameTexture.Apply();
gifFrames.Add(frameTexture);
}
}
public IEnumerator PlayGif() {
for (int i = 0; i < gifFrames.Count; i++)
{
raw.texture = gifFrames[i];
yield return 0;
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.P))
{
//播放一次
StartCoroutine(PlayGif());
}
//循环播放
gifFrames[(int)(Time.frameCount * speed) % gifFrames.Count]);
}
//void OnGUI()
//{
// //GUI.DrawTexture(new Rect(drawPosition.x, drawPosition.y, gifFrames[0].width, gifFrames[0].height), gifFrames[(int)(Time.frameCount * speed) % gifFrames.Count]);
//}
}