Invalid layer id. Please use the unique id of the layer (which is not the same as its index in the list).
UnityEngine.Renderer:set_sortingLayerID(Int32)
//原
gObject.GetComponent<SpriteRenderer>(). sortingLayerID =sortingLayerID;// LayerMask.NameToLayer("HandTapHelp");//
//改为
gObject.GetComponent<SpriteRenderer>(). sortingOrder =sortingLayerID;