using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System;
public class MouseLoad : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler,IPointerUpHandler,IPointerDownHandler {
public GameObject btn;
private bool isHear;
public void OnPointerDown(PointerEventData eventData)
{
if(isHear ==false)
{
btn.AddComponent<MouseSpeed>();
print("加载脚本!");
isHear = true;
}
}
public void OnPointerEnter(PointerEventData eventData)
{
if(isHear ==false)
{
btn.AddComponent<MouseSpeed>();
print(&#
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System;
public class MouseLoad : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler,IPointerUpHandler,IPointerDownHandler {
public GameObject btn;
private bool isHear;
public void OnPointerDown(PointerEventData eventData)
{
if(isHear ==false)
{
btn.AddComponent<MouseSpeed>();
print("加载脚本!");
isHear = true;
}
}
public void OnPointerEnter(PointerEventData eventData)
{
if(isHear ==false)
{
btn.AddComponent<MouseSpeed>();
print(&#