unityMesh画三角形

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[RequireComponent(typeof(MeshFilter),typeof(MeshRenderer))]
public class TestTriangle : MonoBehaviour
{
//https://blog.csdn.net/ecidevilin/article/details/52443127
//如何添加纹理
    private MeshFilter meshFilter;

    [ExecuteInEditMode]
    private void Awake()
    {
        meshFilter =  GetComponent<MeshFilter>();
        meshFilter.mesh = CreatTriangle();  
    }
 
    Mesh CreatTriangle()
    {
        Mesh mesh = new Mesh();
        Vector3 tr = transform.position;
        Vector3[] vertices = {
            new Vector3(tr.x,tr.y,tr.z),
            new Vector3(tr.x+1,tr.y,tr.z),
            new Vector3(tr.x,tr.y+1,tr.z),
        };
        Vector2[] uvs = {
           new Vector2(0,0.5f),
            new Vector2(1,1),
            new Vector2(1,0),
        };

        int[] triangles = { 0, 1, 2 };

        mesh.vertices = vertices;
        mesh.triangles = triangles;
        mesh.uv = uvs;

        return mesh;
    }

    void OnDrawGizmos()
    {
        Gizmos.color = Color.gray;
        DrawMesh();
    }

    void OnDrawGizmosSelected()
    {
        Gizmos.color = Color.green;
        DrawMesh();
    }

    private void DrawMesh()
    {
        Mesh mesh = CreatTriangle();
        int[] tris = mesh.triangles;
        Gizmos.DrawLine(mesh.vertices[tris[0]], mesh.vertices[tris[1]]);
        Gizmos.DrawLine(mesh.vertices[tris[0]], mesh.vertices[tris[2]]);
        Gizmos.DrawLine(mesh.vertices[tris[1]], mesh.vertices[tris[2]]);

        //在每个顶点处画球
        for (int i = 0; i < mesh.vertices.Length; i++)
        {
            Gizmos.DrawSphere(mesh.vertices[i], 0.2f);
        }
    }
}

 

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