滚动到制定位置
ScrollRect scrollRect = GetComponentInChildren<ScrollRect>();
//纵向
scrollRect.verticalNormalizedPosition = 1f; //显示顶部
//横向
scrollRect.horizontalNormalizedPosition = 0;//显示最左侧
1 scrollRect是 scrollview的自带组件
2 值的范围是0-1,0是底部或左侧,1是顶部或右侧
3 如果出现创建新物体后再设置显示最后行,但是显示的却是倒数第二个物体,尝试写个协程,显示最后一行的代码下一帧执行
检测元素是否在viewPort可视范围内
public RectTransform viewPort;
public Transform item;
private void Update()
{
Bounds bounds = RectTransformUtility.CalculateRelativeRectTransformBounds(viewPort,item);
bool isUpOut = bounds.max.y>0|| bounds.max.y <-viewPort.rect.height;
bool isDownOut = bounds.min.y>0|| bounds.min.y <-viewPort.rect.height;
if(isUpOut&& isDownOut) print("元素不在视野内");
}
RectTransformUtility.CalculateRelativeRectTransformBounds 计算的是元素到viewPort的距离
bounds.max是元素的上边缘到viewPort上边缘的距离
bounds.min是元素的下边缘到viewPort上边缘的距离 都是与上边缘的距离