//创建场景
UnityEditor.EditorApplication.NewScene();
//创建cube
UnityEditor.EditorApplication.ExecuteMenuItem(“GameObject/Create Other/Cube”);
//保存场景
UnityEditor.EditorApplication.SaveScene(“Assets/MyNewScene.unity”);
//关闭编辑器
UnityEditor.EditorApplication.Exit(0);
//执行点击播放按钮
UnityEditor.EditorApplication.ExecuteMenuItem(“Edit/Play”);