//___________________________________________________________________________________________
//围绕X轴顺时针旋转指定角度,角度为负时逆时针旋转
void CBaseSprite::SetRotateX(float fa)
{
float ra = (float)CC_DEGREES_TO_RADIANS(fa);
getCamera()->setEyeXYZ(0, i, j);
}
//___________________________________________________________________________________________
//围绕Y轴顺时针旋转指定角度,角度为负时逆时针旋转
void CBaseSprite::SetRotateY(float fa)
{
float ra = (float)CC_DEGREES_TO_RADIANS(fa);
getCamera()->setEyeXYZ(i, 0, j);
}
//___________________________________________________________________________________________
//围绕Z轴顺时针旋转指定角度,角度为负时逆时针旋转
void CBaseSprite::SetRotateZ(float fa)
{
setRotation(fa);
}