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原创 CBFR和CBDR
https://zhuanlan.zhihu.com/p/66884611https://zhuanlan.zhihu.com/p/66168753
2019-12-31 21:56:42 413
原创 TBDR
https://blog.csdn.net/leonwei/article/details/79298381https://www.expreview.com/24705-3.htmlhttp://www.klayge.org/tag/tbdr/http://www.sohu.com/a/83561143_119711
2019-12-31 21:34:05 435
原创 C# Attribute
https://www.runoob.com/csharp/csharp-attribute.htmlhttps://www.cnblogs.com/ldyblogs/p/attribute.html
2019-12-31 17:51:08 134
原创 C# AttributeUsage
https://www.cnblogs.com/wolf-sun/p/3396327.htmlhttps://developer.51cto.com/art/200909/151191.htm
2019-12-31 17:49:21 114
原创 Light Space Perspective Shadow Maps
https://www.cg.tuwien.ac.at/research/publications/2004/Wimmer-2004-LSPM/Wimmer-2004-LSPM-Paper.pdf
2019-12-31 14:15:53 540
原创 Perspective Shadow Maps: Care and Feeding
http://download.nvidia.com/developer/GPU_Gems_2/CD/Resources/PSMs_Care_and_Feeding.pdf
2019-12-31 14:12:57 131
原创 Trapezoidal Shadow Maps (TSM) - Recipe
https://www.comp.nus.edu.sg/~tants/tsm/TSM_recipe.html
2019-12-31 14:11:56 256
原创 Anti-aliasing and Continuity with Trapezoidal Shadow Maps
https://www.comp.nus.edu.sg/~tants/tsm.html
2019-12-31 14:11:13 122
原创 Chapter 10. Parallel-Split Shadow Maps on Programmable GPUs
https://www.xuebuyuan.com/1955210.htmlhttps://www.whizlabs.com/blog/csm-vs-psm/
2019-12-31 10:04:02 327
原创 unity的CommandBuffer
https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.htmlDescritptionlist of graphics commands to exectuecommand buffers holds list of rendering commands (set render target, draw mesh…)...
2019-12-30 10:03:07 2905
原创 unity Stopwatch
http://www.unity.5helpyou.com/3726.html我想在一帧内获取某个方法的总执行时间。开始想用Time.time减去之前保存的时间。但是发现在一帧内永远返回的是0,多帧的话可以,看来Time.time只会在每一帧赋值更新一次,所以一帧内的就取不到了。然后查了一下c#有一个Stopwatch的类可以帮我们记录时间,使用起来也挺便利的。。using UnityEng...
2019-12-27 10:29:14 2538
原创 unity MaterialPropertyBlock
https://blog.uwa4d.com/archives/1983.htmlhttps://docs.unity3d.com/ScriptReference/MaterialPropertyBlock.html
2019-12-26 20:33:55 1328
原创 unity Graphics的一些方法介绍
https://docs.unity3d.com/ScriptReference/Graphics.html第一个方法:Graphics.DrawMeshDescriptiondraw a mesh.DrawMesh draws a mesh for one frame. The mesh will be affected by the lights, can cast and recei...
2019-12-26 11:25:44 2356 6
原创 unity ComputeBuffer & Compute Shader
https://docs.unity3d.com/ScriptReference/ComputeBuffer.htmlhttps://blog.csdn.net/weixin_38884324/article/details/79284373https://blog.csdn.net/csharpupdown/article/details/79385544http://www.sohu.c...
2019-12-25 20:47:03 4490
原创 unity Gpu Instance
参考网址:https://blog.csdn.net/leonwei/article/details/73274808https://docs.unity3d.com/ScriptReference/Graphics.DrawMeshInstancedIndirect.htmlhttps://www.cnblogs.com/hont/p/7143626.html
2019-12-25 20:44:17 1747
原创 unity NativeArray
https://forum.unity.com/threads/nativearray-and-mesh.522951/#post-3841096http://www.manongjc.com/article/119962.htmlhttps://docs.unity3d.com/ScriptReference/Unity.Collections.NativeArray_1.html
2019-12-25 17:05:38 5130
原创 unity的优化知识点
https://blog.csdn.net/candycat1992/article/details/42127811?_t=thttp://robotinvader.com/blog/?p=438
2019-12-25 17:00:39 109
原创 unity性能测试工具——待完成
http://www.uml.org.cn/Test/201810171.asphttp://www.sohu.com/a/205797324_280780http://wetest.qq.com/cloud/deepcompatibilitytesting#/?from=sem_bd_dct
2019-12-24 14:23:39 117
原创 为什么不能单独修改unity transform的position的x
https://forum.unity.com/threads/set-value-on-gameobject-transform-position-x-with-c.66768/https://blog.csdn.net/LLLLL__/article/details/88235941
2019-12-24 11:40:51 1746
原创 .Net Memory Profiler的使用举例
代码:class Student{ public int a;}class Program{ static void Main(string[] args) { Student s = new Student(); s.a = 1; Console.ReadKey(); }}可以看到上面有一个...
2019-12-24 10:32:06 1196
原创 unity中new出来的东西如何在profile中查看
https://unity3d.com/de/learn/tutorials/temas/performance-optimization/optimizing-garbage-collection-unity-games?playlist=44069unity gc
2019-12-21 19:40:03 416
原创 关于C# 中system.IO sharing violation on path
System.IO.IOException: Sharing violation on pathif (!System.IO.File.Exists(filePath)){ //System.IO.File.Create(filePath); System.IO.File.Create(filePath);}检测文件是否存在,如果不存在,创建文件,提示出现sharing ...
2019-12-20 16:15:20 1772
原创 C#中的Conditional特性
https://blog.csdn.net/lym940928/article/details/80550497#define DEBUG2using System;using System.Diagnostics;namespace ThreadDemo{ class Program { [Conditional("DEBUG2")] ...
2019-12-19 20:13:02 211
原创 unity的mesh和submesh
using System.Collections;using System.Collections.Generic;using UnityEngine;public class NewBehaviourScript : MonoBehaviour{ public Vector3[] positions; public int[] triangles1; publi...
2019-12-18 21:03:01 1321 1
原创 fmod播放程序声音Programmer Sounds
https://www.fmod.com/resources/documentation-unity?version=2.0&page=examples-programmer-sounds.htmlhttps://alessandrofama.com/tutorials/fmod-unity/programmer-sounds/https://www.fmod.com/resource...
2019-12-09 15:20:26 1049
原创 fmod音频bank打包加载以及热更方案
fmod的音频有两种引入的模式,一个是streaming的方式,另外一个是assetbundle的方式。第一种方式:Streaming Assets形式我们将制作好的bank,导入到unity之后,在设置中:选择:streaming assets这是最通常的做法,fmod在运行的时候或者是Refresh bank的时候,会将bank拷贝到streaming文件夹下:那么unity在...
2019-12-04 20:46:00 5440 1
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