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原创 CBFR和CBDR

https://zhuanlan.zhihu.com/p/66884611https://zhuanlan.zhihu.com/p/66168753

2019-12-31 21:56:42 413

原创 TBDR

https://blog.csdn.net/leonwei/article/details/79298381https://www.expreview.com/24705-3.htmlhttp://www.klayge.org/tag/tbdr/http://www.sohu.com/a/83561143_119711

2019-12-31 21:34:05 435

原创 C# Attribute

https://www.runoob.com/csharp/csharp-attribute.htmlhttps://www.cnblogs.com/ldyblogs/p/attribute.html

2019-12-31 17:51:08 134

原创 C# AttributeUsage

https://www.cnblogs.com/wolf-sun/p/3396327.htmlhttps://developer.51cto.com/art/200909/151191.htm

2019-12-31 17:49:21 114

原创 Light Space Perspective Shadow Maps

https://www.cg.tuwien.ac.at/research/publications/2004/Wimmer-2004-LSPM/Wimmer-2004-LSPM-Paper.pdf

2019-12-31 14:15:53 540

原创 Perspective Shadow Maps: Care and Feeding

http://download.nvidia.com/developer/GPU_Gems_2/CD/Resources/PSMs_Care_and_Feeding.pdf

2019-12-31 14:12:57 131

原创 Trapezoidal Shadow Maps (TSM) - Recipe

https://www.comp.nus.edu.sg/~tants/tsm/TSM_recipe.html

2019-12-31 14:11:56 256

原创 Anti-aliasing and Continuity with Trapezoidal Shadow Maps

https://www.comp.nus.edu.sg/~tants/tsm.html

2019-12-31 14:11:13 122

原创 Chapter 10. Parallel-Split Shadow Maps on Programmable GPUs

https://www.xuebuyuan.com/1955210.htmlhttps://www.whizlabs.com/blog/csm-vs-psm/

2019-12-31 10:04:02 327

原创 CommandBuffer实现Distort屏幕扭曲效果

https://zhuanlan.zhihu.com/p/84662573

2019-12-31 10:02:28 326

原创 unity的CommandBuffer

https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.htmlDescritptionlist of graphics commands to exectuecommand buffers holds list of rendering commands (set render target, draw mesh…)...

2019-12-30 10:03:07 2905

原创 unity 烘焙参数的设置

2019-12-27 20:36:51 805

原创 unity Stopwatch

http://www.unity.5helpyou.com/3726.html我想在一帧内获取某个方法的总执行时间。开始想用Time.time减去之前保存的时间。但是发现在一帧内永远返回的是0,多帧的话可以,看来Time.time只会在每一帧赋值更新一次,所以一帧内的就取不到了。然后查了一下c#有一个Stopwatch的类可以帮我们记录时间,使用起来也挺便利的。。using UnityEng...

2019-12-27 10:29:14 2538

原创 unity MaterialPropertyBlock

https://blog.uwa4d.com/archives/1983.htmlhttps://docs.unity3d.com/ScriptReference/MaterialPropertyBlock.html

2019-12-26 20:33:55 1328

原创 unity Graphics的一些方法介绍

https://docs.unity3d.com/ScriptReference/Graphics.html第一个方法:Graphics.DrawMeshDescriptiondraw a mesh.DrawMesh draws a mesh for one frame. The mesh will be affected by the lights, can cast and recei...

2019-12-26 11:25:44 2356 6

原创 unity ComputeBuffer & Compute Shader

https://docs.unity3d.com/ScriptReference/ComputeBuffer.htmlhttps://blog.csdn.net/weixin_38884324/article/details/79284373https://blog.csdn.net/csharpupdown/article/details/79385544http://www.sohu.c...

2019-12-25 20:47:03 4490

原创 unity Gpu Instance

参考网址:https://blog.csdn.net/leonwei/article/details/73274808https://docs.unity3d.com/ScriptReference/Graphics.DrawMeshInstancedIndirect.htmlhttps://www.cnblogs.com/hont/p/7143626.html

2019-12-25 20:44:17 1747

原创 unity Job System

https://docs.unity3d.com/Manual/JobSystem.html

2019-12-25 17:06:11 116

原创 unity NativeArray

https://forum.unity.com/threads/nativearray-and-mesh.522951/#post-3841096http://www.manongjc.com/article/119962.htmlhttps://docs.unity3d.com/ScriptReference/Unity.Collections.NativeArray_1.html

2019-12-25 17:05:38 5130

原创 unity的优化知识点

https://blog.csdn.net/candycat1992/article/details/42127811?_t=thttp://robotinvader.com/blog/?p=438

2019-12-25 17:00:39 109

原创 unity性能测试工具——待完成

http://www.uml.org.cn/Test/201810171.asphttp://www.sohu.com/a/205797324_280780http://wetest.qq.com/cloud/deepcompatibilitytesting#/?from=sem_bd_dct

2019-12-24 14:23:39 117

原创 为什么不能单独修改unity transform的position的x

https://forum.unity.com/threads/set-value-on-gameobject-transform-position-x-with-c.66768/https://blog.csdn.net/LLLLL__/article/details/88235941

2019-12-24 11:40:51 1746

原创 .Net Memory Profiler的使用举例

代码:class Student{ public int a;}class Program{ static void Main(string[] args) { Student s = new Student(); s.a = 1; Console.ReadKey(); }}可以看到上面有一个...

2019-12-24 10:32:06 1196

原创 C# 查看IL代码

https://blog.csdn.net/susan19890313/article/details/6949685

2019-12-24 09:20:23 1399

原创 unity中new出来的东西如何在profile中查看

https://unity3d.com/de/learn/tutorials/temas/performance-optimization/optimizing-garbage-collection-unity-games?playlist=44069unity gc

2019-12-21 19:40:03 416

原创 C#new出来的结构体内存分配

https://blog.csdn.net/c1sdn19/article/details/88402893

2019-12-20 16:16:12 2385

原创 关于C# 中system.IO sharing violation on path

System.IO.IOException: Sharing violation on pathif (!System.IO.File.Exists(filePath)){ //System.IO.File.Create(filePath); System.IO.File.Create(filePath);}检测文件是否存在,如果不存在,创建文件,提示出现sharing ...

2019-12-20 16:15:20 1772

原创 C#中的Conditional特性

https://blog.csdn.net/lym940928/article/details/80550497#define DEBUG2using System;using System.Diagnostics;namespace ThreadDemo{ class Program { [Conditional("DEBUG2")] ...

2019-12-19 20:13:02 211

原创 unity的mesh和submesh

using System.Collections;using System.Collections.Generic;using UnityEngine;public class NewBehaviourScript : MonoBehaviour{ public Vector3[] positions; public int[] triangles1; publi...

2019-12-18 21:03:01 1321 1

原创 fmod播放程序声音Programmer Sounds

https://www.fmod.com/resources/documentation-unity?version=2.0&page=examples-programmer-sounds.htmlhttps://alessandrofama.com/tutorials/fmod-unity/programmer-sounds/https://www.fmod.com/resource...

2019-12-09 15:20:26 1049

原创 fmod音频bank打包加载以及热更方案

fmod的音频有两种引入的模式,一个是streaming的方式,另外一个是assetbundle的方式。第一种方式:Streaming Assets形式我们将制作好的bank,导入到unity之后,在设置中:选择:streaming assets这是最通常的做法,fmod在运行的时候或者是Refresh bank的时候,会将bank拷贝到streaming文件夹下:那么unity在...

2019-12-04 20:46:00 5440 1

初中英语句子成分及五种基本句型讲解与练习

初中英语句子成分及五种基本句型讲解与练习,能够很好的掌握句子结构。

2017-10-15

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