UPROPERTY 是在ObjectBase.h 文件中定义的
// These macros wrap metadata parsed by the Unreal Header Tool, and are otherwise
// ignored when code containing them is compiled by the C++ compiler
#define UPROPERTY(...)
#define UFUNCTION(...)
#define USTRUCT(...)
#define UMETA(...)
#define UPARAM(...)
#define UENUM(...)
#define UDELEGATE(...)