Shader "Unlit/CircleAdd"
{
Properties
{
_MainTex("Texture", Color) = (1,1,1,1)
_MainTex2("Texture2", Color) = (1,0,0,1)
_Radius1("_Radius1",Range(0, 1)) = 0.01
_Radius2("_Radius2",Range(0, 1)) = 0.01
_Radius3("_Radius3",Range(0, 1)) = 0.01
_Radius4("_Radius4",Range(0, 1)) = 0.01
_Radius5("_Radius5",Range(0, 1)) = 0.01
_Pox1("_Pox1",Range(0, 1)) = 0.01
_Pox2("_Pox2",Range(0, 1)) = 0.02
_Pox3("_Pox3",Range(0, 1)) = 0.03
_Pox4("_Pox4",Range(0, 1)) = 0.04
_Pox5("_Pox5",Range(0, 1)) = 0.05