Shader "Unlit/Motion"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Level("Level",Range(0,100)) = 10
}
SubShader
{
Tags { "RenderType"="Opaque"}
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{