当3d场景中为了减少性能但是又要有光照效果的时候,经常会用到顶点色材质来弥补这种效果。
顶点色+自发光:
Shader "Unlit/VC"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
LOD 100
Cull off
Lighting Off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
fixed4 color : COLOR; //顶点自身的颜色
};
str