完整代码在我的github中:https://github.com/LiuFeng1011/Test/tree/master/Assets/CollapseTest
先来看下效果:
shader代码:
Shader "Custom/CollapseShader" {
Properties {
_MainTex ("Maintex", 2D) = "white" {}
_Progress ("Progress" , Float) = 1
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
Pass{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _MainTex;
float _Progress;
fixed4 frag(v2f_img i) : SV_Targe