1.Unity某个物体始终朝向相机
Quaternion q = Quaternion.identity;
q.SetLookRotation(Camera.main.transform.forward, Camera.main.transform.up);
goName.transform.rotation = q;
2.相机随鼠标转动,地平线还始终水平
void Update()
{
float hor = Input.GetAxis("Mouse X") * Rotatespeed;
float ver = Input.GetAxis("Mouse Y") * Rotatespeed;
Vector3 forward = Quaternion.Euler(-ver, hor, 0) * Camera.main.transform.forward;
Camera.main.transform.rotation = Quaternion.LookRotation(forward, Vector3.up);
}