unity是跨平台的,一般都是在PC ,Andriod 和IOS用的比较多。
平台判断代码:
#if UNITY_ANDROID
Debug.Log("这里是安卓设备");
#endif
#if UNITY_IPHONE
Debug.Log("这里是苹果设备");
#endif
#if UNITY_STANDALONE_WIN
Debug.Log("我是从Windows的电脑上运行的");
#endif
或者是写这种:
if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer)
{
}