using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
<pre class="csharp" name="code"> public static List<string> nameArray = new List<string>();
/// <summary>
/// 根据指定的 Assets下的文件路径 返回这个路径下的所有文件名//
/// </summary>
/// <returns>文件名数组</returns>
/// <param name="path">Assets下“一"级路径</param>
/// <param name="pattern">筛选文件后缀名的条件.</param>
/// <typeparam name="T">函数模板的类型名t</typeparam>
void GetObjectNameToArray<T>(string path, string pattern)
{
string objPath = Application.dataPath + "/" + path;
string[] directoryEntries;
try
{
//返回指定的目录中文件和子目录的名称的数组或空数组
directoryEntries = System.IO.Di