要想从引擎那得到日志数据可以继承自 public FOutputDevice 。
其中一个重要的虚方法
virtual void Serialize(const TCHAR* V, ELogVerbosity::Type Verbosity, const class FName& Category) override;
#pragma once
#include "ImguiConsole.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "Misc/OutputDevice.h"
#include "UImguiLogSubsystem.generated.h"
#ifdef __clang__
#pragma clang diagnostic ignored "-Woverloaded-virtual"
#pragma clang diagnostic ignored "-Wformat-security"
#endif
UCLASS()
class MYDEMO_API UImguiLogSubsystem : public UGameInstanceSubsystem, public FOutputDevice
{
GENERATED_BODY()
public:
virtual void Initialize(FSubs