摄像机震动
using UnityEngine;
using UnityEngine.UI;
public class UiTest : MonoBehaviour {
private Button m_button;
private Vector3 deltaPos = Vector3.zero;
private float m_ShakeTime = 0;
private Vector3 preCamPos;
public float ShakeTime = 1;
// Use this for initialization
void Start () {
preCamPos = Camera.main.transform.localPosition;
m_button = GameObject.Find("Canvas/Button").GetComponent<Button>();
m_button.onClick.AddListener(click);
}
private void click()
{
preCamPos = Camera.main.transform.localPosition;
m_ShakeTime = ShakeTime;
}
// Update is called once per frame
void Update() {
if (m_ShakeTime > 0)
{
Camera.main.transform.localPosition -= deltaPos;
deltaPos = UnityEngine.Random.insideUnitSphere / 15.0f;
Camera.main.transform.localPosition += deltaPos;
m_ShakeTime -= Time.deltaTime;
}
else
{
// 防止摄像机回不到原来的地方
Camera.main.transform.localPosition = preCamPos;
}
}
}
gif 效果不太好,但是确实是有的。