using UnityEngine;
using UnityEditor;
class MeshPostprocessor : AssetPostprocessor {
void OnPreprocessModel () {
(assetImporter as ModelImporter).globalScale = 0.01f;
}
}
MeshPostprocessor.cs放到Assets\Editor下,这样子导入模型后默认的scale factor就是0.01了,改完后要注释掉,不然以后要改改不了