ShaderLab的Properties面板
Shader "ABigDeal/COS_PropertiesShow"
{
Properties
{
[Header(PropertiesShow)]
[Space(20)] [Header(Texture)]//贴图
_Texture2D("2D", 2D) = "white" {}
_Texture3D("3D", 3D) = "white" {}
//法线
[Normal] _Normal("Normal", 2D) = "white" {}
_CubeMap("Cube", Cube) = "white" {}
//没有向量的贴图
[NoScaleOffset] _NoScaleOffset("NoScaleOffset", 2D) = "white" {}
//定义长方形贴图 非二次幂
_Rect("Rect",Rect) = "white" {}
[Space(20)] [Header(Color And Vector)]//颜色和向量
_Color("Color",Color)=(1,1,1,1)
//HDR颜色
[HDR] _HDR("HDR",Color) = (1,1,1,1)
//伽马颜色
[Gamma] _Gamma("Gamma",Color) = (1,1,1,1)
_Vector("Vector",Vector) = (0.7,0.7,0.7,0.7)
[Space(20)] [Header(Numbers and Sliders)]//数字和滑块