property的使用,在面板上拖拽变量。
Shader "ccc/xxx"
{
Properties
{
_speed ("[震动速度]speed", Range(0, 100)) =0
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float _speed;
struct v2f
{
float4 pos:POSITION;
fixed4 color:COLOR;
};
v2f vert (appdata_base v)
{
v.vertex.y += 2 * sin(_speed * _Time.y + v.vertex.x);
v2f o;
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
o.color = fixed4(1,0,1,1);
return o;
}
fixed4 frag (v2f i) : COLOR
{
return i.color;
}
ENDCG
}
}
}
运行以及调整界面: