using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LayerManager : MonoBehaviour
{
/// <summary>
/// 0-8为 系统默认的Layer
/// </summary>
public Dictionary<string, int> dict = new Dictionary<string, int>()
{
["Default"] = 0,
["TransparentFX"] = 1,
["IgnoreRaycast"] = 2,
["Layer3"] = 3,
["Water"] = 4,
["UI"] = 5,
["Layer6"] = 6,
["Layer7"] = 7,
["Layer8"] = 8,
["Layer9"] = 9,
["Layer10"] = 10,
["Layer11"] = 11,
["Layer12"] = 12,
["Layer13"] = 13,
["Layer14"] = 14,
["Layer15"] = 15,
["Layer16"] = 16,
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