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BuladeMian的博客,菜得抠脚,菜得真实

本博客一本正经胡说八道,文章内容不能作参考。1000-7=?

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原创 [Unity][JAVA]与服务器时间比较

从服务器中获取的是一个long的变量,单位是秒。与服务器时间比较就得用.../// <summary> /// 获取时间戳 /// </summary> /// <returns></returns> public static string GetTimeStamp() { TimeSpan ts = DateTime.UtcNow -..

2021-06-30 17:48:42 101

原创 [Unity][FairyGUI]官方例子在哪里

Assets\FairyGUI-unity-master\Assets\Examples\ScenesExample 01 - Basics

2021-06-30 10:26:31 2153 3

原创 [Unity]同时加载多场景根目录物体查找管理

同一个场景,同时加载多个场景,并快速查找其他场景的根目录物体。新建2个场景test1,test2场景test1场景test2SceneControl_test1using UnityEngine;using UnityEngine.SceneManagement;public class SceneControl_test1 : MonoBehaviour{ private void Awake() { Scene scene...

2021-06-29 16:11:54 988 3

原创 [Unity][射线检测]3DNGUI与地图场景中物体重合

有的时候 3DNGUI 用于 地图场景 的一些 3DUI 显示。但是会出现BUG。... void Update() { if (UICamera.hoveredObject != null) { Debug.Log(" UICamera.hoveredObject: " + UICamera.hoveredObject); return;//如果 悬浮NGUI 不为 空,则 不进行 射线检测..

2021-06-26 11:54:00 235 1

原创 [Unity][C#][ILRuntime]Dictionary嵌套错误

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.System.Reflection.TargetInvocationExcepti...

2021-06-26 11:28:36 1925

原创 [Unity][ILRuntime]VS热更新Debugger调试工具

参考资料:1.ILRuntime学习——从零开始2.3.

2021-06-23 16:59:08 1861 5

原创 [Unity]Object of type ‘ILRuntime.Runtime.Intepreter.ILTypeInstance‘ doesn‘t match target type ‘Unity

Object of type 'ILRuntime.Runtime.Intepreter.ILTypeInstance' doesn't match target type 'UnityEngine.Collider'

2021-06-23 10:07:14 554 1

原创 [Unity][ILRuntime]热更新委托调用OnTriggerEnter

Unity项目中在要调用的物体上,含有碰撞体组件,以其设置其IsTrigger为真。using System.Collections;using System.Collections.Generic;using UnityEngine;public class ColliderDetect : MonoBehaviour{ // Start is called before the first frame update public delegate void...

2021-06-21 17:24:01 362

原创 [Unity]移除物体的所有组件

预制体的无效组件,只能 手动 移除

2021-06-19 11:09:50 1359 2

原创 [Unity][NGUI]禁用UIRoot的子物体自动改变物体Layer

NGUI的UIPanel.csvoid UpdateLayers ()//line 1598Hu

2021-06-18 13:35:08 228 1

原创 [Unity][ILRuntime]热更新Cannot find ValueTypeBinder for type:UnityEngine.Vector3

不知道为什么 就是用不了 这个 V

2021-06-17 15:20:15 370 1

原创 [Unity]‘Animator‘ does not contain a definition for ‘UnbindAllHandles‘

Library\PackageCache\[email protected]\Editor\State\WindowState.cs(1014,41): error CS1061: 'Animator' does not contain a definition for 'UnbindAllHandles' and no accessible extension method 'UnbindAllHandles' accepting a first

2021-06-17 11:54:27 1008

原创 [Unity]跨场景查找物体

参考资料:1.unity加载场景时的回调函数2.3.

2021-06-16 17:32:01 2099 1

原创 [Unity][ILRuntime]热更新缺失引用

找到 re

2021-06-16 15:41:21 284

原创 [Unity].csproj文件中文乱码

用记事本方式打开,另存为UTF-8格式的wenj

2021-06-16 15:36:59 227

原创 [Unity][C#]TimeSpan时间自减

相关资料:1.2.

2021-06-16 11:32:30 1001

原创 [Unity][C#]秒数快速转换天小时分钟

...using System;...void Start() { changeTime(3670); } /// <summary> /// 改变 秒数 为 时间 /// </summary> /// <param name="second"></param> public void changeTime(int second_) { ...

2021-06-11 16:59:44 917

原创 [Unity][NGUI]动态设置UIButton精灵鼠标悬浮自动初始化BUG

动态设置UIButton精灵,鼠标 悬浮 UIButton 或 点击的时候,会改变为 初始值例如 初始预制体设置为UIButton的 UISprite.spriteName = "a";同时设置 UIButton 的 normalSprite、hoverSprite、pressedSprite为"b"才可以... setUIBtnSprite(uiSprite,"b");//... void setUIBtnSprite(UISprite sp, string s...

2021-06-10 16:56:34 182 1

原创 [Unity][C#]给函数形参赋值会怎么样

using System.Collections;using System.Collections.Generic;using UnityEngine;public class testFunction : MonoBehaviour{ // Start is called before the first frame update void Start() { test("123"); test(null); ...

2021-06-10 14:24:54 340

原创 [Unity][NGUI]呼吸灯

两个灯一个灯

2021-06-07 11:41:47 429 1

原创 [Unity][JSON]分割字符串并添加字典Dictionary的成员

...using System.Collections.Generic;... public static void StringToDictionary(Dictionary<int,int> d_,string str_) { int x1 = 0, x2 = 0; string[] strArray = str_.Split(';'); Debug.Log("???? ...

2021-06-05 15:11:38 299 1

原创 [Unity][NGUI]3DUI如何实现

参考NGUI

2021-06-04 15:34:43 1033 3

原创 [Unity][NGUI]改变UIButton的几个状态的颜色

... btn_.defaultColor = Color.Black; btn_.hover = Color.Black; btn_.pressed = Color.Black;...

2021-06-02 16:46:49 373 2

原创 [Unity][事件委托]对NGUI滑动条Slider添加事件

NGUI滑动条Slider的OnValueChange事件动态添加一个回调函数。

2021-06-01 16:20:39 465 2

GtaV1.5apk

GTA V的 APK 的DEMO安装包(http://tieba.baidu.com/p/5491122542?share=9105&fr=share)()()

2017-12-25

七日杀 7DAYS TO DIE全物品合成表

七日杀 7DAYS TO DIE全物品合成表(http://dl.3dmgame.com/201403/44150.html)()

2017-12-20

泰拉瑞亚Terraria 全物品合成表

泰拉瑞亚Terraria 全物品合成表(http://bbs.3dmgame.com/thread-4157636-1-1.html)(https://pan.baidu.com/s/1gePnGx9)

2017-12-20

Rimworld_A13之职业及特性

Rimworld环世界(https://tieba.baidu.com/p/4496580991?red_tag=2787496983)(ychoo: http://pan.baidu.com/s/1jI5AkcQ)

2017-12-20

UnityNavMeshComponents-master寻路组件动态自动烘培

组件分流(https://github.com/Unity-Technologies/NavMeshComponents),使用后Unity 可以动态自动烘培物体,自动寻路

2017-11-18

UnityGUI强大10多个统计DIY自定义组件分享

(http://blog.csdn.net/qq_29579137/article/details/73836597)(http://my.csdn.net/qq_29579137)(https://github.com/ll4080333/UnityCodes)分流,请支持正版,谢谢。

2017-11-15

[Unity][unet][Android]发送信息交互通讯的工程文件

本资源仅供学习使用,请支持原文。转发自:COMO CREAR UN CHAT ONLINE PARA UNITY CON UNET。

2017-10-31

Unity-StandardAssets-Effects-Projected

Unity-StandardAssets-Effects-Projected

2017-06-27

NetworkingTools_UnityProject_GameSparks_tut5

https://docs.gamesparks.com/tutorials/real-time-services/real-time-game-example.html#comment-3369300756,资源分流,请支持正版

2017-06-20

VolumetricLinesUnity

VolumetricLinesUnity-master,https://github.com/johannesugb/VolumetricLinesUnity,https://forum.unity3d.com/threads/volumetric-lines.181618/,网络分流,请支持正版

2017-06-16

InputManager

键盘输入任意键设置按键,Unity3D按键事件,How To Build a Custom Input Manager in Unity C#,https://www.youtube.com/watch?v=iSxifRKQKAA,下载地址:https://www.dropbox.com/s/ch1f1g96wn1u9q1/InputManager.zip?dl=0

2017-06-13

unity-json-master

Read from and write to external .json files using JsonUtilities or LitJson。https://github.com/fabifiess/unity-json网络分流。请支持正版。

2017-05-13

sprite_outlines_56

http://nielson.io/2016/04/2d-sprite-outlines-in-unity/资源分流

2017-05-01

Volume 15 屏幕高斯模糊(Gaussian Blur)特效的实现

Volume 15 屏幕高斯模糊(Gaussian Blur)特效的实现,下载分流https://github.com/QianMo/Awesome-Unity-Shader/tree/master/Volume%2015%20%E5%B1%8F%E5%B9%95%E9%AB%98%E6%96%AF%E6%A8%A1%E7%B3%8A(Gaussian%20Blur)%E7%89%B9%E6%95%88%E7%9A%84%E5%AE%9E%E7%8E%B0 为文章http://lib.csdn.net/article/unity3d/33890的下载分流

2017-04-16

GanttProject

GanttProject适合独立游戏开发者、程序员、白领的工作计划时间管理的工具,

2017-04-04

Modified SpriteOutline.rar

Unity3D Modified SpriteOutline.cs : http://pastebin.com/swHe5L8u Modified Sprites-Outline.shader : http://pastebin.com/zzbKVJBM 网络分流

2017-03-05

SpriteOutline.shader

Unity Modified SpriteOutline.shader : http://pastebin.com/swHe5L8u分流

2017-03-05

standAssets_Skyboxes_Terrain.unity

standAssets_Skyboxes_Terrain.unity(天空盒和树木材质包)

2017-02-24

palmbark material.unitypackage

palmbark material.unitypackage(U3D资源,树木材质包)

2017-02-24

Camera Bot Free

Unity 的 Asset Store 里面有个不错的摄像机插件Camera Bot(Free),网络分流用,请支持正版

2017-01-30

Unity ILRuntime热更新新建空项目C#

Unity项目和ILRuntime热更新项目,C#,无XLua

2021-11-02

[Unity]在3D物体上播放帧动画

Unity,帧动画。[https://blog.csdn.net/BuladeMian/article/details/120996732]

2021-10-27

NTFrame.rar

Unity 消息机制 框架

2021-08-31

EasyTouch 5.0.17.以及5.0.12和校验中问文档.rar

内含EasyTouch 5.0.17和5.0.12 插件,以及 EasyTouch API,.doc中文文档

2021-08-25

HttpFileUploaderAndDownloader-master_123.rar

HttpFileUploaderAndDownloader-master_123.rar

2021-08-14

In-AppWebBrowser1_7_4_.rar

Unity3D 内置浏览器系统 In-App Web Browser v1.7.4【In-App Web Browser】

2021-08-09

UnityAndroidTakePhoto.rar

基于CrazyCodeBoy的[TakePhoto-轻量级Android照片处理框架]的源码。使得Unity打包为安卓Apk调用安卓.java代码进行拍照,裁剪,从相册中获得。[https://github.com/crazycodeboy/TakePhoto]

2021-08-09

TakePhoto-master.rar

安卓拍照示例源码以及APK

2021-08-06

FileUploaderAndDownloader

[houjinyun/HttpFileUploaderAndDownloader][https://github.com/houjinyun/HttpFileUploaderAndDownloader]

2021-08-05

RuntimePermissions.jar.src.zip

Unity与安卓设备获取动态权限工具AndroidRuntimePermissions插件里面RuntimePermissions.jar的反编译包

2021-08-04

CritterAI 插件.rar

unity,CritterAI 插件

2021-04-12

CAINav-SamplePack-0.4a.zip

[Unity]CritterAI插件

2021-04-12

cai-nmgen-study-0.2.0.zip

[unity]CritterAI 插件学习文档

2021-04-12

[Unity]对象缓存池PoolManager.rar

[Unity]对象缓存池PoolManager,2019版本以上

2021-04-06

Unity VIVOX开发文档_Core.rar

Unity VIVOX开发文档_Core

2021-03-26

Crowd Behavior - Unity3D Mall Simulation

人群行为-商城模拟项目工程文件下载[Crowd Behavior - Unity3D Mall Simulation ]下载地址[https://bitbucket.org/fdhalluin/epita_pfee_2014_crowdbehavior/downloads/]项目介绍页面[https://albatros.itch.io/crowd-behavior-mall-simulation]

2019-11-24

io_scene_fbx_277fixed

文件分流。(http://bit.ly/blenderToUE4Unity_Playlist)(The trials and tribulations of Blender & Skeletal Meshes)(https://forums.unrealengine.com/development-discussion/animation/69370-the-trials-and-tribulations-of-blender-skeletal-meshes?97569-The-trials-and-tribulations-of-Blender-amp-Skeletal-Meshes=)(https://www.dropbox.com/s/4xcvscam1foo9zz/io_scene_fbx_277fixed.zip?dl=0)

2019-02-14

Unity标准两足人形模型动作拓展

Unity标准两足人形模型动作拓展,可以用Blender2.77打开并拓展新建符合Unity标准的两足人形模型动作拓展,同样适用于UE4。分流下载(Blender To UE4 Unity Finished Project [No Game Files].zip)(Make a Character in Blender For UE4 & Unity)(http://bit.ly/blenderToUE4Unity_Playlist)(https://drive.google.com/file/d/0B09-FmAvvhRiZ1dEeU5jaUwzTVE/view)

2019-02-12

Field-of-View-master

(来源https://github.com/SebLague/Field-of-View),Unity特效,角色潜行视野可视化,战争迷雾War of fog

2018-02-04

OutlineEffectforUnity2D3D物体描边插件

Outline Effect for Unity(https://forum.unity.com/threads/free-open-source-outline-effect.314362/)(github.com/cakeslice/Outline-Effect)()

2017-12-23

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