Material material = GetComponent<SkinnedMeshRenderer> ().material;
Material material = GetComponent<SkinnedMeshRenderer> ().sharedMaterial; // 不能用这个
material.SetColor ("_Color",new Color(1,0,0));
Material material = GetComponent<SkinnedMeshRenderer> ().material;
Material material = GetComponent<SkinnedMeshRenderer> ().sharedMaterial; // 不能用这个
material.SetColor ("_Color",new Color(1,0,0));
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