//控制UMG上Image的材质参数
UImage* dissolveImg;
UWidget* widget;
widget = UUserWidget* 具体UMG页面->GetWidgetFromName(*TEXT("XuankuImage"));
dissolveImg = Cast<UImage>(widget);
dissolveImg->GetDynamicMaterial()->SetScalarParameterValue(FName("Dissolve"), timer);
蓝图内XuankuImage这个控件上的贴图改为材质球: